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Far Cry 2 was released in October 2008, and was critically praised and commercially successful, with over 2.9 million in sales by 2009.[14] However, the game's director, Clint Hocking, noted that internally, much of the design of Far Cry 2 was haphazard.[12] Far Cry 2 had a polarizing reception from players over some of the gameplay features that were implemented to make the game feel diegetic and immerse the player into the world. Some of these disputed mechanics included the random onset of malaria that would impact the character's vision and movement until they obtained and took medicine for it, a weapon decay system that would cause guns picked up from enemies to wear down and break over use, military checkpoints that a player could clear out but which would become repopulated with enemies minutes later, and the game's buddy system, where the player could call a selected non-player character to help their character in battle, but only for a short while and would not be available until the player reached a safe house to rest.[15]
Jack Carver has long since left his mysterious and bitter past in the Special Forces behind him and abandoned society to run a private boat charter business in the South Pacific. He is hired by Valerie Constantine, a reporter, to secretly take her to a chain of uncharted islands in Micronesia to supposedly study its little-known World War II ruins. They approach the islands, and soon Val leaves for shore on a Jet Ski while Jack anchors down the boat. As Val reaches the beach, Jack's boat is suddenly destroyed by a missile in an attack from an army of mercenaries on the island. Jack manages to escape with his life but is stranded in the remote tropics. With his only friend lost somewhere in the depths of the jungle, he must now rescue Val and find his way back to civilization.
After the Department of Defence has supposedly analyzed the situation through Val, her and Jack head into a swamp base to steal the tactical nuke from a factory lab that produces the Trigen mutagen serum, and prepare to pre-detonate it to eliminate Krieger's failsafe. Jack is uncomfortable about setting off a nuclear weapon, but Val assures him "It's only a tactical nuke, just enough to take out the factory and the base. By the time it goes off, we'll be upwind and out of range." Before entering the laboratory Doyle warns that the mutagen might somehow infect them when the blast goes off and advises them to apply the mutagen antidote before arming the nuke. Inside the lab, he directs them to inject themselves with serum from a red box with a biohazard symbol. They do so and arm the nuke. It detonates directly behind Jack and Val as they exit the factory, knocking them unconscious.
Jack reaches Krieger's offices, which are built upon an active volcano, and finds Val terribly ill from the mutagen and feeling the full force of its early effects. Jack confronts Krieger, who has since their last encounter suffered from the mutagen just as Jack and Val did, and mutated into a semi-Trigen. However, when Jack defeats Krieger, an unexpected twist develops. Jack asks a dying Krieger where the antidote is, and Krieger responds: "Who infected you? The mutagen can only be administered through sub-dermal injection. I wish I could take credit, but I had no time to prepare the serum." Krieger pauses to muse over his thoughts. "You know, you could turn out to be a beautiful specimen. Give it another hour... much less for her." Krieger takes his final breath and passes away. Doyle comes up on the nearby volumetric display and remarks "The old man was always one for melodrama. Too bad he had no head for business," and reveals that the 'antidote' Jack and Val took earlier was, in fact, the mutagen. They were tricked by Doyle into infecting themselves and killing Krieger. He states "Working for the government taught me that where there is a weapon, there is money to be made." Jack threatens Doyle, who refuses to give him the real antidote. Doyle tells him that the Trigens will be particularly enraged at him for killing their 'father' (the Trigens think of Krieger as a father due to the shared DNA infusion). Jack takes Val to a boat in the docks and leaves her in a bed with a pistol for protection before he sets off to get revenge on Doyle.
The release of the v1.3 patch saw the introduction of HDR (High Dynamic Range) in the CryENGINE. It can only be enabled on a graphics card that supports Shader Model 3.0 and 64bit blending support.
The tropical jungle provides a lot of concealment and the game allows the player to use it to hide from the enemies. These enemies do not know the position of the player unless they see or hear him, but notably, they can remember his last known position and go there to investigate. On the other hand, the player is able to track the position of all enemies on an on-screen radar that are sighted and marked through the special binoculars found early in the game. Far Cry's AI is scripted, but not scripted to the point that the enemies can only follow one path. Crytek had decided to make the AI as such because of the open environment of Far Cry. Over-scripted AI would allow the player to easily pass by, approaching from a path not covered in the script, messing up the enemies and letting the player move through the game with relative ease. With the AI that Crytek instead made, the enemies now react dynamically to the player's tactics and actions. For example, if the player was hiding in a bush and fired on a mercenary, the mercenary, unable to return fire because the player's position is not known, would crouch and quickly sneak towards cover.
Although the game was developed by a German company, it was subject to one of the most heated controversies about video games in Germany. Upon release of the demo version in March 2004, the Bundesprüfstelle für jugendgefährdende Medien und Schriften found the violence level of the game (including gore and ragdoll physics) to be too high even for adults and quickly indexed the demo. The full version had most of that violence edited out (e.g. removed ragdoll behavior of corpses), nevertheless it received a "Not suitable under 18" rating. A storm of indignation broke out, however, when German gamers found out only days after the release, that a slight modification of some files in the game's directory brought back most of the original gore. The first issue of Far Cry was also indexed, and several weeks later a new version followed with the same censored content but without the possibility to revert the changes. This version (also rated "Not under 18") is now for sale and can be recognized by the note on the cover saying "Deutsche Version" (German version).
There is also a free patch for the game to upgrade to the 64-bit edition. This version only works with a 64-bit CPU and Windows XP Professional x64 Edition, although an after-market patch has been released to convert the 64-bit features to 32-bit systems. The 64-bit enhancements include bump-mapped rockface textures, increased environment activity (extra birds, insects), as well as some 64-bit-specific improvements. Several new maps were also added.]
First, the Far Cry 4 dev team wants to give a big shout-out to all the map creators. Thanks for your dedication and for creating over 100,000 maps so far. We are constantly impressed by your ingenuity and creativity. Keep them coming.These are some of the upcoming changes for the IGE.Regarding co-op for UGC maps:* All maps will be playable in co-op and in single player.* Map creators will be able to place two player spawn points. The first one will spawn P1, while the second one will spawn P2.* If only one player spawn point is present in the map, both players will spawn at the same location.* Quick play top rated co-op (public matchmaking, can invite a friend).* Quick play random co-op (public matchmaking, can invite a friend).* Custom co-op lobby. This is a private lobby only and its possible to create a playlist of 4 maps.We added some new features:* On console, Lock/Unlock camera function. This is available when using the Select tool.* Occlusion Mesh helper. When you place an object or move an object, a gray box will display the occlusion mesh. This option can be enabled/disabled in the Editor settings.* 5 new Ally rebel archetypes.Some of the most important bugs we fixed:* Fix an issue where the Snow was de-activated when restarting a map while in the Map Editor.* Fix an issue where the Vista and the Snow do not appear once the map is published.* Fix an issue where the animal would not go out of an open cage.* Fix an issue where the rotation wasn't working for the spawners of wave 2 to 5 and for the ambient spawners* Fix an issue where the wave trigger settings were reset to the default value when opening the map.* Fix an issue where the healing syringe counter was displaying the wrong value after the Player restarted a mission* Static vehicles are no longer accounted in the AI budget* Fix an issue where the Map Editor could crash while using the Bumb tool.* On PC, fix copy to clipboard function. Map creators can now copy and paste objects from one map to another.* On PC, fix an issue where the search starts as soon as a letter is entered rather than after pressing Enter.All Platforms [PC, Xbox One, Xbox 360, PS4, PS3]In-Game Editor [IGE]* IGE Co-Op is now live!* Fixed various Gameplay functionality issues with asset placements* Fixed various Gameplay functionality issues with the Map BrowserCo-Op* Integrated Outpost Master in Co-Op* Fixed various client connectivity issues* Fixed various Host/Client replication issuesLoad and Save Files* Fixed various checkpoint placement issuesVehicles* Fixed the occasional issue with vehicle placementMatchmaking and PvP* Fixed matchmaking stability and general issues with PvP* Fixed inconsistencies with XP in the load-out menuGameplay* Fixed spawning issues under specific circumstances nERv Far Cry 4 Update v1.8 (c) Ubisoft 2b1af7f3a8